Bio Edit

As punishment for resisting Shao Kahn’s claim to the realm of Edenia, the souls of the vanquished were torn from their bodies and fused together to form the being now known as Ermac. Bent to Shao Kahn’s will, Ermac is his foremost enforcer. The essences of so many souls bound together give Ermac immense telekinetic power–an advantage that will destroy Earthrealm’s resistance to Shao Kahn’s rule.

Kombat Characteristics Edit

Power and Abilities Edit

As mentioned above, Ermac is not one person, but an entire collection of souls of warriors brought together into physical form through means of powerful magic, courtesy of Shao Kahn. Due to this, Ermac always refers to himself as a group instead of a single person (saying things such as, "we" and "us", instead of, "I" or "me"). As a result of his very being being composed of thousands of souls, Ermac possesses various powers related to them, most commonly in the form of telekinesis, which allows him to manipulate every aspect of living and non-living objects with his mind. In addition to his telekinesis, he is also able to manipulate soul energy because of his composition, which he utilizes in the form of both levitation and firing projectile attacks.

In addition to his souls-based abilities, Ermac is also immensely skilled in physical combat. This may also be the result the fact that many of the souls that make up his body are that of ancient warriors who possibly are the source of his knowledge of different forms of martial arts. As showcased by Takeda's failed attempt, Ermac is immune to telepathy due to the many minds of the thousands of souls within his body.

While he may not appear to have any at first glance, Ermac does have one major weakness: the Netherrealm itself. Since he is a being created completely by magic, his powers would decrease over time the longer he stays in the realm, weakening the bond holding the souls together and overall threatening his very existence. However, by using a mysterious stone dubbed the Soul Stone Shujinko found for him, he ultimately is protected from this threat.

Variations Edit

  • Mystic: Gains an improved Tele-lift and the Tele-Choke. Gloves and lower, inner portion of his jacket emit a green glow.
  • Spectral: Gains the ability to fly and unique attacks from the air. A glowing, green gem is placed on his chest.
  • Master of Souls: Gains Soul Ball and the ability to disappear to avoid damage. Three soul orbs flow around his body.

Character Trait Edit

Countless Souls: Ermac releases swirling souls around him, creating a 10 second barrier that blocks attacks.

Weapon Edit

Awakening Edit

Movelist Edit

Special Moves Edit

  • Teleport Punch: Just like Scorpion, Ermac vanishes in a cloud of fire and reappears behind his opponent punching them. This move can also be performed in the air. In MK 2011 he vanishes and reappears through green energy, and the move is named Force Port. In MKO, this is called Teleport, and Ermac will kick the opponent instead of punching them if it's performed in the air. (UMK3, MKT, MK:SM, MK 2011, MKO)
    • In MK 2011, the enhanced version is named Teleport. Ermac connects with the first punch and hits them with his elbow to knock the opponent down to the ground.
    • In MKO, the enhanced version is called Force Port. After the punch or kick, Ermac knocks his opponent in the air with a few bursts of soul energy, allowing for a juggle.
  • Force Lift: Ermac lifts his opponent via telekinesis, flips them upside down and slams them headfirst into the ground. (MKO)
    • The enhanced version is called Tele-Lift and leaves the opponent hanging in the air for a moment before the slam, allowing Ermac to attack them.
  • Soul Burst: Ermac makes a short ranged burst of soul energy with his hands. This can also be aimed upwards and be performed in the air against aerial foes. (MKO)
    • The enhanced version is called Soul Blast, which has armor and knocks the opponent to the other side of the arena.
  • Mystic Float: Ermac uses his telekinesis to propel himself into the air for a few seconds. In MKO, this is called Hover. (MK:D, MK:A, MK 2011, MKO)
    • Mystic Bomb: After performing Mystic Float, Ermac slams his back down onto the ground, creating a small shock wave. In MK 2011 Ermac does this automatically after a few seconds in the air and is named Hover Slam. The player can delay the slam for a few more seconds as well. Also, while Ermac is in the air, you can cancel into either a Force Port or an Air-blast. In MKO this is called Ground Slam and he dives headfirst into the ground rather than with his back down. While Ermac is in the air, he can also perform his Teleport or an aerial Soul Burst. (MK:D, MK:A, MK 2011, MKO)
      • In MK 2011, the enhanced version is named Levitate Smash and can also be delayed for a short time.
    • Dive Kick: After performing Mystic Float, Ermac dives forward with an aerial kick. (MK:D, MK:A)

Mystic - Exclusive Moves Edit

  • Force Push: Ermac lifts his opponent via telekinesis, floating them backwards helplessly until he strikes them with a telekinetic blast. In MKO, this is called Tele-Choke. (MK 2011, MKO - Mystic Variation)
    • In MK 2011, the enhanced version is named Telepush. Instead of striking them with another telekinetic blast, Ermac flips the opponent upside down and slams them down face first.
    • In MKO, the enhanced version is called Levitate. It has armor and makes Ermac recover a small portion of his health while the opponent is held up. And it drains some of the opponent's Super Meter in the process. However, it greatly decreases in damage.
  • Tele-Hang: Much like Tele-Lift, Ermac lifts his opponent via telekinesis, flips them upside down and leaves them hanging for a moment, during which they can easily be attacked. If the opponent is not attacked, they take damage by falling headfirst into the ground. This replaces his Force Lift in the Mystic variation. (MKO - Mystic Variation)
    • The enhanced version makes Ermac slam the opponent on the ground instantly, bouncing them and allowing for a juggle. However, the special itself greatly decreases in damage.

Spectral - Exclusive Moves Edit

  • Soul Charge: Ermac flies straight at his opponent at a high speed to hit them with his fists. It can also be performed in the air. (MKO - Spectral Variation)
  • Soul Accession: Ermac lifts himself in the air to fly at any direction he desires. He can perform all of his aerial specials, including the Ground Slam, although doing any of them will take him back down instantly, and can also perform basic attacks such as punches and kicks. This replaces Hover in the Spectral variation. (MKO - Spectral Variation)

Master of Souls - Exclusive Moves Edit

  • Soul Ball: Ermac shoots a sphere of soul energy straight at his enemy, which can also be performed in the air. It increases in damage depending on how many orbs are floating around Ermac when it's performed. If there are three of them around him, besides the great damage increase, the Soul Ball will also stun the opponent, involving them in green energy for a brief moment and setting them up for a free hit. While they're stunned, Ermac can also perform a Soul Release, which makes the green energy surrounding the opponent burst them into the air, allowing for a juggle. (MKO - Master of Souls Variation)
    • The enhanced version is called Soul Trap. It has all properties of a Soul Ball shot with three orbs around Ermac (with the obvious exception that it doesn't require all three orbs to be used) and also drains the opponent's Super Meter while they're held in the green energy.
  • Disappear: Ermac uses his soul powers to disappear from the arena and evade any enemy attack for a moment. This replaces his Teleport in the Master of Souls variation. (MKO - Master of Souls Variation)
    • The enhanced version is called Vanish and makes Ermac disappear faster.

X-Ray Move Edit

  • We are Many: Ermac flies up into the air before flying into his opponent with a headbutt, breaking the skull, then flying back up and flying back into them again, this time with a kick to the neck, snapping it (causing the opponent to fall to the ground) and the finally flies down onto the opponent, stepping onto their jaw breaking it.

Super Move Edit

  • Cannonball Slam: Ermac telekinetically pushes his opponent far away. Then he starts lifting his opponent and repeatedly slams him/her over and over on the ground. After one last slam, he teleports above his down opponent and stomps on him/her in full force.

Finishing Moves Edit

Fatalities Edit

  • Tele-THWOMP!!: Ermac sees that something is about to fall on him. He raises his hands up and telekinetically holds onto it. The camera zooms out to show that the falling object appears to be an untooned, more-realistic Thwomp. Ermac telekinetically moves the Thwomp over on top of his opponent. As he lets go, the Thwomp falls onto the opponent, crushing him/her. Blood starts flowing around from where the Thwomp is standing as a result.
  • Axe Bro.: Ermac gets out his axe from Mortal Kombat: Deception and telekinetically raises the axe into the air. He makes the axe spin like a wheel and then diagonally launches it down onto his opponent. The opponent gets split in half.
  • Telekinetical Spin: Ermac levitates his opponent and wraps his own hands around themselves. He then unwraps them, causing the opponent's limbs to spin all in opposite directions, turning him/her into a telekinetical blood tornado. When he's finished, the limbs and blood fall to the ground.

X-Ality Edit

  • Internal Damage: Ermac telekinetically lifts his opponent into the air. He uses his other hand and clinches it, causing the heart, lungs, liver, stomach and intestines to explode. Then he uses his lifting hand and clinches it, causing the opponent's entire skeletal system shatters into pieces. Afterwards, Ermac lets the opponent go and the opponent falls to the ground all mangled up.

Brutalities Edit

  • Nether Force: Ermac performs a Force Port, kicking the opponent and pulsating green energy into their torso, which leaves a greenish glowing skeleton of what's left. (MKO)
  • We Win: Ermac performs a Force Lift, lifting the opponent and slamming them into the ground head-first, destroying it. (MKO)
  • Gluttony: Ermac lifts the opponent, flips them upside down and proceeds to tear them vertically in half. He then drops the halves onto the ground. (MKO - Mystic Variation)
  • Controlled Chaos: Ermac flies into the opponent with a Soul Charge that is hard enough to obliterate their torso and head with the arms flying off in either direction. (MKO - Spectral Variation)
  • Soul Eater: Ermac releases the souls inside the opponent's body with a Soul Release, which splits them in half by bursting their torso upwards, while the legs and waist collapse. (MKO - Master of Souls Variation)

Vari-Alities Edit

Hara-Kiri Edit

  • Happy Landings!: Ermac flies high up in the air and then falls down headfirst, crushing his skull, making his head fragments scatter all over the floor.

RAMtalities Edit

Melltalities Edit

Summon-Cross Edit

Cretalities Edit

  • Souled Off: W.I.P. (with Shang Tsung)
  • Red and Yellow: W.I.P. (with Scorpion)
  • Toxic Soul: W.I.P. (with Reptile)

Devastators Edit

Kostumes Edit

  • Kostume 1: His primary costume from Mortal Kombat: Oblivion
  • Kostume 2: His primary costume from Mortal Kombat (2012)
  • Unlockable Kostume 1: Klassic Ermac
  • Unlockable Kostume 2: His alternate costume from Mortal Kombat (2012)
  • Unlockable Kostume 3: His alternate costume from Mortal Kombat: Deception
  • DLC Kostume: Mortal Kombat: Ermac
  • Kosplay DLC 1: Shy Guy from Super Mario Bros. 2
  • Kosplay DLC 2: Green Lantern (Simon Baz)
  • Horror Skin: Mummy, based on Imhotep from The Mummy; he still has wrappings around his head, though

Battle Intro Edit

Ermac teleports into the battlefield and says, "We are many! You are but one! WE WILL KILL YOU!" (If Ermac's opponent has a companion, he'll instead say, "We are many! You are but two! WE WILL KILL YOU BOTH!!")

Victory Pose Edit

Ermac unleashes a soul shockwave while shouting some gibberish. He then crosses his arms while looking ahead.

Quotes Edit

Rival Edit

Ending Edit

Ermac was hearing a voice calling for him that led him to the Underworld. Upon entering the Underworld, souls that were inside him began to depart from Ermac, weakening him. These souls were then captured by a sinister figure that stood before the weakened Ermac. That figure was Hades, who has suddenly returned from death after a long millennium.