A decorated member of the U.S. Special Forces and a formidable close-kombat warrior, Major Jackson Briggs' current mission is to bring down the notorious criminal organization known as the Black Dragon. With Lieutenant Sonya Blade, he has seized many of their weapons caches. But when a trusted informant, Kano, was revealed to be a high-ranking member of the Black Dragon, Jax made Kano's capture his priority. Kano has gotten the better of Jax thus far, leading the Special Forces into numerous deadly ambushes. Jax and Sonya finally cornered Kano on an uncharted island but were overpowered by the island's inhabitants. They have now been forced into a sadistic ritual of bloody kombat.
Kombat Characteristics Edit
Power and Abilities Edit
Due to his membership in the army, Jax is quite a hardened soldier in the battlefield. He is known to show incredible ferocity while staying focused at the same time. Jax's most prominent attribute is his massive upper body strength. His physique and strength are so powerful that he is able to crush human heads with ease and shake the earth with a single punch. From Mortal Kombat 3 onwards, Jax utilizes cybernetic strength enhancers to further augment his already impressive physical power. These implants also carry portable missiles and a piston-like mechanism to increase the force of his blows. His bionic arms may have made him the most physically powerful man on Earth, if he wasn't already that strong.
Aside from his kombat skills, Jax is also a competent technician and scientist, having been in charge of the portal development technology that the Outworld Investigation Agency uses to move between realms, and also utilized his smarts to restore Cyrax's free will.
- Pumped Up: Gains enhanced Ground Pound and interactive Gotcha Grab. Purple lights pulsates throughout his cybernetic arms.
- Heavy Weapons: Gains a Rocket Launcher and Submachine Gun. Rocket launcher and submachine gun is secured onto his back and waist, respectively.
- Wrestler: Gains the Multi-Slam, Back Breaker, and Grab Kombos. Orange lights pulsate throughout his cybernetic arms, which are darker in color.
Character Trait Edit
Special Moves Edit
- Energy Wave: Jax throws a wave of sonic energy at his opponent. In the CD versions of Mortal Kombat Trilogy, the "Classic" version of Jax can also throw this wave while in the air. In MKX this can be delayed. (MKII, MKT, MK:SM, MK 2011, MKO)
- Both in MK 2011 and MKO the enhanced version is called Assault Wave, which has Jax fire two waves. In MKO this can once again be delayed, with the second wave knocking the opponent down.
- Ground Pound: Jax punches the ground, shaking the arena. In MK 2011 and MKO, there are close, medium, and far versions of the move and it will send the opponent skyward. In MKO, in the Pumped Up variation, the move is called Ground Tremor, which once again hits the whole arena but won't knock the opponent in the air, and can also be performed from the air, which is called Air Drill Blast. (MKII, MK3, UMK3, MKT, MK4, MKG, MK:DA, MK:SM, MK:A, MKvsDCU, MK 2011, MKO)
- In MK 2011, the enhanced version is called Ground Quake. It increases the damage and affects the complete arena.
- In MKO, the enhanced version is called Ground Shake and tracks the opponent's location. The enhanced version of Ground Tremor does more damage and knocks the opponent down, and the enhanced version of Air Drill Blast will also knock the opponent down, but with no extra damage.
- "Gotcha!" Grab: Jax grabs his opponent, says "Gotcha!", and punches him/her multiple times. In MK 2011, Jax only punches the opponent once and then knocks them away while saying "Oh yeah!". In MKO, in the Pumped Up variation, the move is called Super Gotcha Grab and is interactive, allowing the player to press either of the 4 attack buttons to have Jax attack in different areas of the opponent, and will end with Jax uppercutting the opponent, and knocking them away. (MKII, MK3, UMK3, MKT, MK:SM, MKvsDCU, MK 2011, MKO)
- Both in MK 2011 and MKO, the enhanced version is called Gotcha Beatdown in which he punches the opponent multiple times before knocking them away. The enhanced version of the Super Gotcha Grab makes Jax hold up the opponent for more time, allowing him to hit them more times as well. In MKO, both enhanced versions also have armor.
- Dash Punch: Jax moves forward at incredible speed to punch his opponent. In MKO, this can also be directed down to hit crouching opponents, which is called Downward Dash Punch. (MK3, UMK3, MKT, MK4, MKG, MK 2011, MKO)
- In MK 2011, the enhanced version is called Dash Fist. After the punch connects, Jax grabs the opponent, throws them up, grabs them violently by their face, and then slams them down. In a variation, he will grab the opponent around the waist, turn around, and perform a spinebuster.
- In MKO, the enhanced versions are armored and have increased damage.
- Major Pain: Jax lunges into the air, uppercutting the opponent with his knee. (MKO)
- The enhanced version is called Major Muscle and adds a punch after the knee uppercut to knock the opponent away. It also has armor.
Pumped Up - Exclusive Moves Edit
Heavy Weapons - Exclusive Moves Edit
- Machine Gun: Jax takes out his machine gun and shoots at the enemy, saying "oh yeah!" In MK:A and MKO it can also be fired up, which is called Up Machine Gun. (MK:DA, MK:A, MKvsDCU, MKO - Heavy Weapons Variation)
- The enhanced versions have Jax fire more shots with the gun for more damage.
- L.A.W Rocket: Jax grabs his Rocket Launcher off his back and fires a rocket at his opponent. This replaces his Energy Wave in the Heavy Weapons variation. Jax can also fire the rocket at an airborne opponent, which is called the Up Rocket. (MKO - Heavy Weapons Variation)
- The enhanced version is called L.A.W. Blast and has increased damage.
Wrestler - Exclusive Moves Edit
- Back Breaker: Jax grabs his opponent in mid-air and slams them on his knee down to the ground, resulting in the opponent's back breaking. (MKII, MK3, UMK3, MKT, MK4, MKG, MK:SM, MK 2011, MKO - Wrestler Variation)
- Multi-Slam: Jax slams his opponent multiple times in succession. In MK 2011 this has been downgraded to his throw, and in MKO it's called Quad Slam. Both in MK 2011 and MKO multiple buttons must be pressed to extend it and make Jax slam the enemy more times. In MK 2011 Jax can slam the opponent up to four times in a row, and in MKO the normal version of this move has Jax slam the enemy up to two times. (MKII, MK3, UMK3, MKT, MK4, MKG, MK:SM, MK 2011, MKO - Wrestler Variation)
- The enhanced version allows Jax to slam the opponent up to four times for additional damage.
X-Ray Move Edit
- Bring It: Jax slams his fists down on the opponent, stunning them. He then grabs them by the midsection, leaps into the air and powerbombs them into the ground with tremendous force, smashing their ribs. He shifts his grip and delivers a wheelbarrow suplex that breaks the opponent's spine.
Super Move Edit
Finishing Moves Edit
- Briggs Slam: Jax grabs his opponent's waist and lifts him/her above himself. He then slams the opponent onto the ground with enough force to obliterate the entire upper body (head, torso and arms are all smashed to pieces).
- Fastball: Jax uppercuts his opponent's head off. The head starts flying up and then falls onto Jax's right hand. Jax uses the disembodied head like a fastball and throws it at the headless opponent, leaving a big gory hole on the torso. The headless corpse falls.
- Blood Soldier: Jax shoots the opponent with his machine gun in their legs, causing them to fall to the ground. While on the ground, shot and with bleeding legs, Jax knees the opponent's face, breaking it. Jax then rips his/her arms off and claps the opponent's head with them as the blood splatters on Jax.
- Muay Thai Kombo: Jax does the Hanuman move in which he uppercuts his opponent with two of his fists, fracturing the opponent's mandible. He then does a flying knee attack, which breaks the opponent's ribcage like crazy. The opponent falls and Jax raises his fists up and screams, "YEAH!"
- Sledge Hammer: Jax performs a Dash Punch that obliterates the opponent torso up. (MKO)
- Gotcha Down: Jax does a "Gotcha" Grab and punches his opponent repeatedly until their head is obliterated with one final punch. (MKO)
- Ground Breaking: Jax slams the ground hard enough to create a shockwave that destroys his opponent's shins and he/she dies of blood loss as they fall on the floor. (MKO - Pumped Up Variation)
- Rocket Roll: Jax aims his rocket launcher and fires it while the opponent is in midair, obliterating them. The head falls in front of Jax shorty after. (MKO - Heavy Weapons Variation)
- Ragdoll: Jax grabs the opponent and proceeds to slam them on the ground repeatedly until their arms and legs become skeletonized. (MKO - Wrestler Variation)
- Machine Gun Open-Fire: Jax fires his machine gun at his opponent, leaving behind multiple bullet holes. (MKOXL - Heavy Weapons Variation - Secret)
- Self Head Clap: Jax claps his hands violently over his own head, crushing it to bloody pieces before falling to the ground.
- Arm Wrestling: W.I.P. (with Johnny Cage)
- Special Force Strikes: W.I.P. (with Sonya Blade)
- Kostume 1: His primary costume from Mortal Kombat (2012)
- Kostume 2: His alternate costume resembles that of Major George Dillon from Predator
- Unlockable Kostume 1: Klassic Jax from Mortal Kombat 3
- Unlockable Kostume 2: His primary costume from Mortal Kombat: Deadly Alliance
- Unlockable Kostume 3: His alternate costume from Mortal Kombat: Deadly Alliance
- Unlockable Kostume 4: His costume from Mortal Kombat: Shaolin Monks
- DLC Kostume 1: His costume from Mortal Kombat: Special Forces
- DLC Kostume 2: His costume from Mortal Kombat vs. DC Universe
- DLC Kostume 3: His costume from Mortal Kombat: Oblivion
- Kosplay DLC 1: Mike Tyson from Mike Tyson's Punch-Out
- Kosplay DLC 2: Cyborg from DC's New 52
- Kosplay DLC 3: Steel
- Kosplay DLC 4: Deathblow from DC's New 52
Battle Intro Edit
Jax walks onto the battlefield, punches the ground, and says, “Bring it on!”
Victory Pose Edit
Jax gets out a cigar and lights it up with a lighter and says, "All in a day's work."
Fox Mccloud beacause both are action dudes can collaborate in a squad
Major Jackson Briggs had stumbled upon Omega Land and began to make friends with the likes of Jake, Max and the rest of the Orange Star nation, which is part of the Allied Nations who have been prepared to fight against a newly revived Black Hole army. As founder of the Outerworld Investigation Agency, which specializes in traveling from realm to realm, Jax's organization has focused on making contact with the Allied Nations in their battle against Black Hole.